WIP

Active Shields are shields which draw energy in short bursts, timed to oppose incoming attacks, as opposed to shields which create a constant energy drain, always producing a shield effect of the same strength. The latter is referred to as a Passive or Static Shield.

Rationale

Port from Power Systems WIP.

Types of Active Shield

Sensor-Driven Reactive Shield

Tech Level: -1 (virtually useless)

In short:

  • Sensors see attack coming
  • Computer calculates best time to put up shields, and where
  • Shield emitters do their thing

Drawbacks:

  • Useless when sensors fail
  • Light-speed weapons always defeat it, as do sufficiently fast and close weapons

Polarized Open-Loop

Tech Level: 0 (obsolete, relatively easy to bypass)

The first and most basic type of shield system creates a low-power EM carrier wave through secondary emitters, and builds up a high potential in the primary emitters, utilizing complex static binding techniques to avoid full propagation. Any charged particles that contact the carrier field will create a potential difference, drawing the primary charge out of its static binding. Effectively, the primary shield will react just in time for the attack, without any need for sensor warning. The obvious drawback, that only charged attacks will trigger the reaction, is moot, as only charged attacks are subject to shielding of any kind.

However, that isn't the only disadvantage. The reliance on an attracting force is what gives this technology the "P" for "Polarized". A POL shield is either negative or positive, and reacts only to the opposite charge. The vast majority of plasma weapons have a positive charge, but some weapons are built with a negative charge, specifically to exploit this vulnerability. It is possible to alternate charges in different emitters, but it is necessary to space said emitters far enough apart to avoid short-circuiting them--and putting them so far apart means they cannot possibly cover each other's respective weakness.

Synchronized Bipolar Dipole Array

Tech level: 1 (modern, in common use, a few drawbacks)

The solution to the POL's weakness, the Bipolar version was a long time in coming. The goal was simple enough: to be able to "flip" the polarity of the shield as needed, to oppose attacks of either charge. Of course, this would necessitate discharging, reconfiguring, and recharging the emitters, not to mention some technical wizardry with the power system; in short, the implementation was not obvious.

The "eureka" moment came when an engineer recalled something about a long-forgotten type of electrical power delivery called "alternating current". Essentially, the charge could be applied to a dipole element, building a positive charge on one end, and an equal negative charge on the other. The element would physically rotate, counter to one or more adjacent, insulated elements, which ensured charge separation, and ensured that the correct charge would always be present at the correct time.

This resolved the primary drawback of the POL, albeit at a cost in overall effectiveness per unit of input energy, as only half of the stored energy was used in a given reaction. This was mostly mitigated by increasing emitter capacity, but the design retains a distinct disadvantage in recharge rate compared to POL units of similar strength.

Phased Helical Array

Tech level: 2 (advanced technology, expensive, cannot be applied to all vehicles)

Even with the POL drawback resolved, open-loop shield arrays still retained a very important weakness: each attack, regardless of strength, drained the entire emitter capacity, leaving the hull vulnerable to subsequent attacks during the recharge period. This weakness is relatively easy to exploit; by staggering attacks, firing a weak "fool" charge to clear the buffer, followed by a full-strength charge, a clever gunner can bypass a POL shield, as long as he can hit the same emitter twice during the brief recharge window. This effect can be mitigated by overlapping emitter coverage areas, or by tweaking the threshold of the static binding, but it leads to an endless arms race between gunners and shield techs, with no clear resolution.

The Phased Helical Array represented a complete rethinking of the open-loop concept, with all lessons learned from recent, large-scale wars. The first major change was to adjust the low-power carrier wave; previous implementations produced a simple, linear parabolic field--easy to understand, but ultimately the source of all their difficulties. Instead, the new emitters would cycle plasma through staggered, countered conduits, positioned just so to create a standing sinusoidal wave effect of the desired polarity. Multiple such channels would be interwoven, creating staggered waves; this would have the effect of creating a multiple helix, running parallel to the conduits in the hull, with each alternating band having opposite polarity.

An attack of either polarity, on contact with the helix, would be repelled by the like charge and attracted to the opposing charge. The resultant flux would produce a draw on the corresponding plasma loop, drawing additional power through the entire chain. While such designs had been considered before, in the single open-loop design, the passive pull was not enough to draw a matching shield reaction. However, the helical design meant that the attraction of the attacking charge would induce a counter-current in the opposed loop, creating a "push" on the backend of the plasma loop to augment the existing "pull". When all the wizardry is said and done, the attacking bolt automatically draws an equal and opposite amount of energy from the plasma loop.

Not only does this approach allow for all of the benefits of the SBDA, it does so without wasting energy in excess of the attacking bolt. Thus, the plasma loop can be charged sufficiently to ward against multiple bolts, eliminating the recharge window, or at least requiring the attack to truly overpower the shield generator, rather than tricking it into over-reacting to a false charge.

Positronium Phalanx Array

Tech Level: 3 (advanced prototype, many flaws, unstable)

files
  • (up)
  • (cur)
  • 2-1B Medical Droid
  • 2500K Supercharger
  • 3.2 Discussion
  • AAAATEST
  • AAABTEST
  • ARC-170
  • Aayla Secura
  • Abilities
  • Abraxin
  • Accurate
  • Acrobatic Recovery
  • Acrobatic Strike
  • Acrobatics
  • Active Shields (WIP)
  • Acute Senses
  • Aden Korr
  • Adept Negotiator
  • Adjustments Branch
  • Adventurer Paths
  • Adventurer's Guide
  • Aeon Korr
  • Age
  • Agility
  • Aid Another
  • Aim
  • Air Vehicles
  • Airspeeders
  • Alderaanian Resistance
  • Alignment
  • All-Out Movement
  • All-Temperature Cloak
  • Amphistaff
  • Antarian Rangers
  • Antitoxin Patch
  • Antivehicle Mine
  • Aqualish
  • Aquata Breather
  • Aratech 74-Z Speeder Bike
  • Archive
  • Area Attack
  • Argai
  • Argo
  • Armand Isard
  • Armor Check Penalty
  • Armor Mastery
  • Armor Proficiency
  • Armor
  • Armored Defense
  • Armored Flight Suit
  • Armored Spacesuit
  • Armortech Items
  • Armstech Items
  • Art Agency
  • Assassination Branch
  • Assault Unit
  • Assiduous
  • Athletics
  • Atlatl
  • Atmosphere Canister
  • Attack Run
  • Attack of Opportunity
  • Attack with Melee Weapon
  • Attack with Ranged Weapon
  • Attack with Vehicle Weapon
  • Attributes
  • Attune Armor
  • Audiorecorder
  • Autofire
  • Avoid Collision
  • Awarding Experience Points
  • B0-BY
  • BW-2 Quest Log
  • BW-3 Quest Log
  • BW1-1
  • BW1-2
  • BW1-3
  • Background
  • Bacta Tank
  • Bacta
  • Bail Organa
  • Bandolier
  • Banshee
  • Bantha Rush
  • Barriss Offee
  • Barter
  • Battle Analysis
  • Battle Armor
  • Battle Meditation
  • Battle Strike
  • Baudo-Class Star Yacht
  • Bayonet Ring
  • Bayonet
  • Binder Cuffs
  • Biotech Items
  • Bipod
  • Birthright
  • Black Sun
  • Blackwing Experience Point Log
  • Blackwing
  • Blast Helmet and Vest
  • Blaster Cannon
  • Blaster Carbine
  • Blaster Pistol
  • Blaster Rifle
  • Blindsight
  • Block
  • Bludgeoning
  • Bolster Ally
  • Born Leader
  • Bothan Spynet
  • Bothan
  • Bounty Hunters Guild
  • Bow
  • Bowcaster
  • Breath Mask
  • Bureau of Analysis
  • Bureau of Intelligence
  • Bureau of Internal Organization
  • Bureau of Operations
  • Burst Fire
  • COMPNOR
  • Cadinth
  • Campaigns
  • Capital Ships
  • Car'das Smugglers
  • Careful Shot
  • Cel N'ero
  • Cerean
  • Ceremonial Armor
  • Cesta
  • Chain
  • Challenge
  • Chandaar
  • Change Log
  • Characters in Vehicles
  • Charging Fire
  • Charisma
  • Cheater
  • Class and Level Bonuses
  • Classes
  • Clear Mind
  • Cleave
  • Climb
  • Cloak
  • Cloaked
  • Club
  • Coalition for Improvements
  • Coalition for Progress
  • Code Cylinder
  • Collisions
  • Colossal (Cruiser)
  • Colossal (Frigate)
  • Colossal (Station)
  • Colossal
  • Combat Advantage
  • Combat Gloves
  • Combat Jumpsuit
  • Combat Reflexes
  • Combat Sequence
  • Combat Skills
  • Combat Statistics
  • Combat
  • Combustion
  • Comlink
  • Commerce Agency
  • Commission for the Preservation of the New Order
  • CompForce
  • Componentization
  • Concealed Holster
  • Connections
  • Constitution
  • Coordinate
  • Coordinated Attack
  • Core
  • Corellian Corvette
  • Corellian Powersuit
  • Corellian YT-1300 Transport
  • Corlax 4
  • Corporations
  • Correa Altrac
  • Coruscant
  • Cosinga Palpatine
  • Cover Fire
  • Credit Chip
  • Crisis Branch
  • Crueya Vandron
  • Crush
  • Cryokinesis
  • Cryptanalysis Branch
  • Cybernetic Prosthesis
  • Cybernetic Surgery
  • Cybertech Items
  • Cyrin Akif
  • DC-19
  • DOD
  • Damage Reduction 10
  • Damage Reduction
  • Damage Threshold
  • Damage Types
  • Dark Presence
  • Dark Rage
  • Dark Side Scourge
  • Dark Side Sense
  • Dark Side
  • Darth Vader
  • Dastardly Strike
  • Datacard
  • Datapad
  • Dawn of Defiance (Adventure)
  • Dawn of Defiance Experience Point Log
  • Dawn of Defiance
  • Deadeye
  • Deception
  • Declaration of a New Order
  • Defiance
  • Deflect
  • Dellalt
  • Demand Surrender
  • Demolitionist
  • Denia Fal
  • Deran Nadarii
  • Desevro
  • Desilijic
  • Destabilization Branch
  • Destiny Points
  • Destiny
  • Detonite
  • Devaronian
  • Devastating Attack
  • Devastating Power
  • Dexterity
  • Diminutive
  • Diplomatic Services Branch
  • Disciplined Strike
  • Disruptive
  • Disruptor
  • Distant Command
  • Distant Power
  • DoD1-1 Quest Log
  • DoD1-1
  • Dodge
  • Dogfight
  • Double Attack
  • Double Lightsaber
  • Double Trigger
  • Dragons' Teeth
  • Dravione
  • Draw Fire
  • Dreadful Rage
  • Droid Tri-Fighter
  • Droidification
  • Droids
  • Dual Gear
  • Dual Weapon Mastery I
  • Dual Weapon Mastery II
  • Dual Weapon Mastery III
  • Duros
  • E-Web Repeating Blaster
  • EM
  • Educated
  • Education Agency
  • Electrobinoculars
  • Electrograpple handle
  • Electromancy
  • Electrostaff
  • Elusive Target
  • Emperor Palpatine
  • Emperor
  • Encumbrance
  • Endurance
  • Energy Ball
  • Energy Cell
  • Energy
  • Enforcement Branch
  • Enforcement Unit
  • Environmental Conditions
  • Environmental sealing
  • Equilibrium
  • Equipment Size
  • Equipment Sizes
  • Equipment
  • Eredenn Prime
  • Eris Darkhope
  • Eris
  • Estaria
  • Eta-2 Actis Interceptor
  • Evasion
  • Ewok
  • Exotic Weapon Proficiency
  • Expert Grappler
  • Expert Tracker
  • Explosive Charge
  • Explosive Gel
  • Explosives
  • External Communications Branch
  • Extra Rage
  • Extra Second Wind
  • Extra power source
  • Extreme Effort
  • Faction
  • Factions of Tion
  • Factions
  • Falleen
  • Far Shot
  • Farseeing
  • Fast Healing
  • Fearless Leader
  • Feats
  • Fees and Licenses
  • Felucian
  • Field Kit
  • Fifth Degree Droids
  • Fight Defensively
  • Fighting Space
  • Fine
  • Fire Extinguisher
  • Fire
  • First Degree Droids
  • Flamethrower
  • Flat-Footed
  • Flight Suit
  • Fool's Luck
  • Force Blast
  • Force Boon
  • Force Cloak Mastery
  • Force Cloak
  • Force Disarm
  • Force Focus
  • Force Grip
  • Force Haze
  • Force Intuition
  • Force Lightning
  • Force Perception
  • Force Persuasion
  • Force Pike
  • Force Pilot
  • Force Point Recovery
  • Force Point
  • Force Points
  • Force Power Mastery
  • Force Power
  • Force Powers pre 3.2
  • Force Powers
  • Force Push
  • Force Recovery
  • Force Secrets
  • Force Sensitivity
  • Force Shield
  • Force Slam
  • Force Speed
  • Force Stun
  • Force Talents
  • Force Techniques
  • Force Thrust
  • Force Training
  • Force-Using Traditions
  • Foresight
  • Fortitude Defense
  • Fortune's Favor
  • Fourth Degree Droids
  • Frag Grenade
  • Fringe Savant
  • Full Attack
  • Full Stop
  • Fusion Lantern
  • GM Tools
  • Galactic Empire
  • Gambler
  • Gamemaster's Tools
  • Gamma Gas Canister
  • Gamorrean
  • Ganga Lor
  • Gargantuan
  • Gather Information
  • Gauge Force Potential
  • General Skills
  • Gilder Varth
  • Gimmick
  • Glow Rod
  • GoI
  • Great Cleave
  • Greater Tion
  • Grenade Launcher
  • Guardian's Challenge
  • Gun Club
  • Gungan
  • Gyroscopic Stabilizer
  • Hargel Bishan
  • Harm's Way
  • Healing
  • Heavy Battle Armor
  • Heavy Blaster Pistol
  • Heavy Blaster Rifle
  • Heavy Repeating Blaster
  • Height and Weight
  • Helmet Package
  • Heroic Classes
  • Heroic Level
  • Heroic Traits
  • Hidden Movement
  • Hip Holster
  • History of Tion
  • Hold-Out Blaster Pistol
  • Holo Converter
  • Holoprojector
  • Holorecorder
  • House Organa
  • How Newtonian Physics Applies to Space Combat
  • Huge
  • Human Potential
  • Human
  • II
  • ISB
  • Ignite Fervor
  • Illegal
  • Imperial Center
  • Imperial CompLink
  • Imperial I-Class Star Destroyer
  • Imperial Inner Circle
  • Imperial Intelligence
  • Imperial Office of Criminal Investigations
  • Imperial Sector Rangers
  • Imperial Security Bureau
  • Improved Armored Defense
  • Improved Charge
  • Improved Damage Threshold
  • Improved Defenses
  • Improved Disarm
  • Improved Force Trance
  • Improved Initiative
  • Improved Move Light Object
  • Improved Sense Force
  • Improved Sense Surroundings
  • Improved Stealth
  • Improved Telepathy
  • Improved Weaken Resolve
  • Inaccurate
  • Incom T-65B X-wing
  • Increase Vehicle Speed
  • Indomitable
  • Indrexu Spiral
  • Infiltration Branch
  • Influential Friends
  • Initiative
  • Injuries
  • Inquisitorius
  • Inspire Confidence
  • Inspire Haste
  • Inspire Zeal
  • Inspire
  • IntCon
  • IntOrg
  • IntSec
  • Intelligence
  • Internal Affairs Branch
  • Internal Counterintelligence Branch
  • Internal Security Branch
  • Interrogation Branch
  • Interrogation Unit
  • Interstellar Brotherhood of Buccaneers
  • Investigations Branch
  • Ion Charger
  • Ion Grenade
  • Ion Pistol
  • Ion Rifle
  • Ion
  • Ithorian
  • JATM
  • Jaminere
  • Janodral Mizar
  • Jedi Academy Training Manual
  • Jedi Defense Bonuses
  • Jedi
  • Jet Pack
  • Johner Varad
  • Juggernaut
  • Jump
  • Jury-Rigger
  • Justice Agency
  • Kayla Trayen
  • Keen Shot
  • Kel Dor
  • Kinetic
  • Kingdom of Tion
  • Knack
  • Knife
  • Knights of the Old Republic
  • Knowledge
  • Koensayr Y-Wing
  • KotOR
  • Kota's Militia
  • Kybuck
  • LE
  • LG-0N
  • Large
  • Lazar Cortess
  • Legacy Era
  • Level-Dependent Benefits
  • Lianna
  • Licensed
  • Light Repeating Blaster Rifle
  • Light Side
  • Lightsaber Defense
  • Lightsaber Throw
  • Lightsaber
  • Line Launcher
  • Linguist
  • Linked Defense
  • Liquid Cable Dispenser
  • Livien
  • Lok Revenants
  • Long Stride
  • Lucky Shot
  • Mace
  • Martial Arts I
  • Martial Arts II
  • Martial Arts III
  • Master Negotiator
  • Master Skill List
  • Master Slicer
  • Mechanics
  • Mechanomancy
  • Media Branch
  • Medical Kit
  • Medium
  • Medpac
  • Melee Defense
  • Melee Smash
  • Melee Weapons
  • Memory upgrade
  • Mesh Tape
  • Micro-Disruptor
  • Mighty Swing
  • Military
  • Mind Shard
  • Mind Trick
  • Mind-Affecting
  • Miniaturized
  • Missile Launcher
  • Missile Load
  • Missiles and Torpedoes
  • Mobility
  • Modification Agency
  • Mon Calamari
  • Money
  • Morichro
  • Mounts
  • Move Object
  • Move
  • Mullan
  • Multi-Spec Glasses
  • Multi-Spec Goggles
  • Multiclass Characters
  • Multitarget Power
  • Negate Energy
  • Net
  • Neutronium Reinforcement
  • New Order
  • Nightvision Glasses
  • Nightvision Goggles
  • Noble
  • Observation Unit
  • Ord Antalaha
  • Outer Rim Sectors
  • Outer Rim Territories
  • Overload Switch
  • PH
  • Padded Flight Suit
  • Palpatine
  • Pandora
  • Panic Ring
  • Parry Defense
  • Penetrating Attack
  • People
  • Perception
  • Persuasion
  • Phobos
  • Piercing
  • Pilot
  • Pin
  • Pirate Council
  • Planetary Vehicles
  • Plexus Droid Vehicles
  • Plexus
  • Pocket Scrambler
  • Point Blank Shot
  • Poison
  • Portable Computer
  • Power Attack
  • Power Generator
  • Power Pack
  • Power Recharger
  • Power Skills
  • Power of the Dark Side
  • Powerful Charge
  • Precise Shot
  • Presence
  • Prestige Classes
  • Proxima
  • Psychic
  • Pulse Charger
  • Pyrokinesis
  • Quarren
  • Quarterstaff
  • Quick Draw
  • Quicken Power
  • R2 Series Astromech Droid
  • R2-K6
  • RX-13
  • Raise or Lower Shields
  • Rally
  • Ram
  • Ranged Weapons
  • Rangefinder
  • Rapid Recycler
  • Rapid Shot
  • Rapid Strike
  • Rare
  • Ration Pack
  • Re-Education Branch
  • Re-Education Unit
  • Reach
  • Rebels
  • Rebuke
  • Recharge Shields
  • Recognition system
  • Redesign Agency
  • Redirect Shot
  • Redirection Crystal
  • Reflex Defense
  • Remote activation
  • Renik Branch
  • Repulsorlift Vehicles
  • Reroute Power
  • Resilience
  • Resist the Dark Side
  • Restricted Items
  • Restricted
  • Retractable Stock
  • Revenant
  • Revenge
  • Ride
  • Rise of the Empire Era
  • Rodian
  • Running Attack
  • SA
  • SAGroup
  • SDT-Aeon-1
  • SDT-Index
  • SNV
  • STAP
  • SWDT Background
  • Saga Destiny Rules
  • Sallus Keru
  • Sate Pestage
  • Science Agency
  • Scoundrel
  • Scout
  • Scum and Villainy
  • Second Degree Droids
  • Second Skin
  • Secret compartment
  • Sector Branch
  • Sector Development Group
  • Sector Development
  • Sector Force Group
  • Sector Force
  • Sector Monitor Group
  • Sector Monitor
  • Sector Plexus
  • Security Agencies
  • Security Kit
  • Security Protocols
  • Security
  • Sedition Branch
  • Seducer
  • Seize Object
  • Select Committee
  • Sensor Pack
  • Services and Expenses
  • Sever Force
  • Shake It Off
  • Shaped Power
  • Shield Cage
  • Shield Rating
  • Short Lightsaber
  • Signal Branch
  • Silverplate
  • Single Shot
  • Size and Scale
  • Skill Focus
  • Skill List - Old
  • Skill Training
  • Skilled Advisor
  • Skills
  • Skirmisher
  • Slashing
  • Slicing
  • Sling
  • Slinker
  • Slugthrower Pistol
  • Slugthrower Rifle
  • Small
  • Smoke Pellet
  • Snare
  • Sneak Attack
  • Sniper Switch
  • Sniper
  • Soldier
  • SotG
  • Space Combat
  • Space Suit
  • Space Transport
  • Space Transports
  • Space
  • Spaceports
  • Spear
  • Special Combat Rules
  • Special:Menu
  • Special:Menu2
  • Special:Style
  • Species
  • Speeder
  • Speeders
  • Spontaneous Skill
  • Sporting Blaster Pistol
  • Sporting Blaster Rifle
  • Spring loaded
  • Sprint
  • Starfighters
  • Starship Modules
  • Starship Power Systems
  • Starship Size
  • Starship
  • Starships (Scratch Page)
  • Starships of the Galaxy
  • Starships
  • Stealth Wingsuit
  • Stealth
  • Storage capacity
  • Stormtrooper Armor
  • Strength
  • Strong in the Force
  • Stun Baton
  • Stun Grenade
  • Stun
  • Stunning Strike
  • Sub-Adult Group Education Program
  • Sub-Adult Group Motivation Program
  • Sub-Adult Group Recreation Program
  • Sub-Adult Group Recruitment Program
  • Sub-Adult Group
  • Sullustan
  • Surefooted
  • Surge
  • Surgery Kit
  • Surgical Expertise
  • Surveillance Branch
  • Surveillance Detector
  • Surveillance Tagger
  • Survival
  • Survivors
  • Swift Power
  • Swim
  • Syntherope
  • System Cell
  • TCW
  • TFU
  • TIE Fighter
  • TIE Interceptor
  • Targeting Computer
  • Targeting Scope
  • Technology Branch
  • Technomancy
  • Technometry
  • Telekinetic Power
  • Telekinetic Savant
  • Telekinetic
  • Test Page
  • Test'Page'2
  • Test'Page
  • Test
  • Thanium IV
  • The Clone Wars
  • The Dark Side
  • The Force Unleashed
  • The Force
  • The Galaxy
  • The Jensaarai
  • The Living Force
  • The Survivors
  • The Unifying Force
  • The Witches of Dathomir
  • Thermal Detonator
  • Thermal
  • Third Degree Droids
  • Thought Bomb
  • Threats of the Galaxy
  • Throw
  • Thrown
  • Timer
  • Tiny
  • Tion Cluster
  • Tion
  • Titus Korr
  • Tool Kit
  • TotG
  • Total Concealment
  • Tough as Nails
  • Toughness
  • Toxin Detector
  • Trace
  • Tracked Vehicles
  • Tractor Beams
  • Trandoshan
  • Trap Sniffer
  • Traps
  • Treasure of Celis Mott
  • Treat Injury
  • Trip
  • Triple Attack
  • Triple Crit
  • Trust
  • Twelve Houses of Tion
  • Twi'lek
  • Types of Actions
  • Ubiqtorate
  • Unbalance Opponent
  • Uncanny Dodge I
  • Uncanny Dodge II
  • Upgrades
  • Use Computer
  • Use the Force
  • Utility Belt
  • Valin Thule
  • Valor
  • Vannicus Craddock
  • Vazus Drake
  • Vehicle Combat Statistics
  • Vehicle Combat
  • Vehicle Scale
  • Vehicle
  • Vehicles
  • Vehicular Combat
  • Veridicator
  • Vesper
  • Vibro-ax
  • Vibrobayonet
  • Vibroblade
  • Vibrodagger
  • Vid-Vox Scrambler
  • Videorecorder
  • Visions
  • Vital Transfer
  • Vonduun Crabshell
  • Vox-Box
  • Walk the Line
  • Walkers
  • Weaken Resolve
  • Wealth
  • Weapon Batteries
  • Weapon Finesse
  • Weapon Focus
  • Weapon Proficiency
  • Weapon Ranges
  • Weapon Specialization
  • Weapons
  • WeaponsTest
  • Wheeled Vehicles
  • Whirlwind Attack
  • Whispers in Darkness
  • Will Defense
  • Wisdom
  • Wookiee
  • Worlds
  • Ysanne Isard
  • Zabrak
  • Zhaanah Zot'oh
  • _home
  • _menu
  • _style
  • capital ship
  • class bonus
  • img
  • starfighter
  • updatesTest